The Sage Publication is the student news site of Sage Creek High School in Carlsbad, CA

The Sage

The Sage Publication is the student news site of Sage Creek High School in Carlsbad, CA

The Sage

The Sage Publication is the student news site of Sage Creek High School in Carlsbad, CA

The Sage

The Sage Reviews: “Gotham Knights”

Photo by Gemma Ryles. Photo from Licensed under CC BY-NC-ND 4.0.
The four knights (left to right: Batgirl, Red Hood, Nightwing and Robin) huddle around butler/mentor Alfred Pennyworth. Without the presence of Batman, Alfred must take the responsibility of guiding the knights through difficult decisions.

WB Montreal’s “Gotham Knights” hit Xbox Series X/S, Playstation 5 and PC on Oct. 21. With the death of their past mentor Bruce Wayne, aka Batman, Nightwing, Red Hood, Batgirl and Robin (Tim Drake) are tasked to defend Gotham as its new protectors, solving many of Batman’s past cases along the way.

The game, similar to “Marvel’s Avengers,” features a co-op mode that allows players to team up with either friends or online randoms to take on higher leveled enemies as a pair. To be clear, “Gotham Knights” and the Arkham franchise do NOT take place in the same universe, which means anything accomplished within the Arkham universe will likely not be reflected in Gotham Knights’. 

Although “Gotham Knights” has brought many new things to the table, critics and fans have given the game a bad rap since the start. Travis Northup, with the famous review website, IGN, believes the game has not lived up to the standards of the Arkham Franchise.

Knightwing defends the alleys of Gotham City against one of many enemy factions. He is in the process of his Elemental Shockwave ability that deals elemental damage (fire, electricity or poison) and breaks enemy guard. (Screenshot From Gotham Knights Game)

“It just kept hitting me with bad news,“ Northup said. “WHAM! Underwhelming combat. POW! A weak, predictable story. BIFF! Puzzling progression design choices. THWACK! Sub-30 frame rates.”

The frame rate of 30-60 FPS (Frames Per Second), has triggered outrage among those expecting a next-gen experience, especially as the game is only available on next-generation consoles and PC. Considering its original hype when the game was announced during DC FanDom on Aug. 22, the inability to reach at least 120 FPS has been a major letdown for fans of the game.

With Co-op, “Gotham Knights” has finally addressed the issue of tether distance, meaning each player may explore around Gotham and complete various missions/cutscenes without having to drag their gaming partner along with them. This issue has been an inconvenience that co-op games in the past have failed to address, which gives this Batman-less game some justice. 

Sage Creek sophomore Trevor Acheff continues to have high hopes for the game despite the negative feedback it has received.

“I think the game looked cool with its atmosphere and the structure of the city,“ Acheff said. “I’m really looking forward to the combat because I think that’s what the game is mostly centered around. Though the bad reviews may be justified, I’m personally still looking forward to it.”

Compared with past Arkham Games, WB Montreal’s entry to the franchise has some noticeable differences; the first being the abilities selection. Arkham fans have grown used to the classic gadget wheel that gives players access to gadgets such as the batclaw, smoke pellets, a batmobile remote and hacking devices. 

“Gotham Knights” proves different with the introduction of momentum abilities, that, as unlocked, will require selected buttons/keys to use special attacks as the player’s momentum bar grows.  This has been seen in games such as Ubisoft’s “Assassin’s Creed: Odyssey” and the recent “Marvel’s Guardians of The Galaxy.”

Carol Pinchefsky with CNN Underscored  shares the belief that there are both upsides and downsides to the game.

“Its engaging story is marred by issues that other games have solved for years,” Pinchefsky said. “But despite a myriad of problems, ultimately it did more right than wrong.”

Despite receiving brutally honest feedback from those such as Northup, Pinchefsky is accurate in the sense that the game has accomplished “more right than wrong”. 

Yes, it undoubtedly has its setbacks such as a repetitive and dull story arch and a sometimes tedious progression system, but “Gotham Knights” still managed to provide the community with an ideal co-op experience, immersive combat paired with a manageable skill tree and makes for an overall enjoyable time. 

Rating: 8.5/10

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Comments (2)

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  • F

    FungalDec 6, 2022 at 8:47 am

    Gotham knights more like gothmid knights. Fortnite>>> new fortnite chapter clears low diff

  • G

    GameCriticDec 5, 2022 at 5:30 pm

    This review is fairly justified but there are some aspects of the game that make GK a major letdown.

    The gameplay is unfun in my opinion, I hate the combat because it feels so automated, bland, and clunky. I really don’t want to compare this to the Arkham trilogy but I have to. Those game’s combat mechanics are infinitely more superb despite it being extremely simple, the fast-paced movement of batman from combat and exploration feels way more fluid compared to the Gotham Knights controls. Progression in the game also feels horrible, I hate modern games making combat, health, and defense feel so grindy and tedious and this game follows what I dislike. “You can’t beat this boss because your just a level short and your gear is awful, go grind.” is the type of vibe I get when playing games like these.

    The story is meh, not really any high stakes in it compared to what other batman games had but it gets the job done.

    Overall, 6/10.

    Also, WB Montreal really waited to tell audiences that consoles would only hit 30 Frames on next-gen consoles and only more on PC? That is pathetic. The Arkham trilogy and origins could hit more than that.